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The Other Thing
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WILDRIDE
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1996-09-17
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222 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
11;
30.042248;-48.376199;-26.862734;,
38.238068;-48.376214;27.970640;,
-8.442968;-48.376228;53.174801;,
-45.489296;-48.376221;13.918422;,
-21.704086;-48.376206;-35.547478;,
10.440208;44.598236;-24.280182;,
25.091606;30.326138;22.168808;,
-13.975555;42.559349;38.302956;,
-21.428249;50.261753;20.589779;,
-20.639759;54.792580;-14.006619;,
1.476519;56.151844;4.943608;;
15;
3;0,6,1;,
3;0,5,6;,
3;1,7,2;,
3;1,6,7;,
3;2,8,3;,
3;2,7,8;,
3;3,9,4;,
3;3,8,9;,
3;4,5,0;,
3;4,9,5;,
3;5,10,6;,
3;6,10,7;,
3;7,10,8;,
3;8,10,9;,
3;9,10,5;;
MeshMaterialList {
1;
1;
0;;
Material {
0.254902;0.227451;0.109804;1.000000;;
19.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
11;
0.802381;0.299642;-0.516139;,
0.717868;0.340557;0.607195;,
-0.511391;0.228373;0.828448;,
-0.953324;0.284124;0.102211;,
-0.359155;0.228237;-0.904939;,
0.475806;0.614501;-0.629283;,
0.809045;0.539719;0.232703;,
0.118011;0.597827;0.792891;,
-0.671079;0.624367;0.399774;,
-0.532170;0.743474;-0.405020;,
0.281040;0.947494;0.152551;;
15;
3;0,6,1;,
3;0,5,6;,
3;1,7,2;,
3;1,6,7;,
3;2,8,3;,
3;2,7,8;,
3;3,9,4;,
3;3,8,9;,
3;4,5,0;,
3;4,9,5;,
3;5,10,6;,
3;6,10,7;,
3;7,10,8;,
3;8,10,9;,
3;9,10,5;;
}
MeshTextureCoords {
11;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
}